WORK EXPERIENCE
2023
Game designer
Asobo Studio – Bordeaux (33) – 2023-2024
Unannonced Project – Plague Team
- Game mechanics
- Combat
- AI behavior
- 3C
- Meta / Progression
2020
Game designer – Economic designer
Ubisoft Ivory Tower – Lyon (69) – 2020-2023
The Crew 2 (PC, Sony, Microsoft):
6 major Title Updates as Game and Economic Designer:
- TU12: Design new narrative open-world gamemode (flow, features, sign/feedback, rewards)
- TU11: Reward design on open-world game mode
- TU10: Improved LIVE Summit (main PvP feature) – flow and accesibility – make competition fair between platforms
- TU9: Rework
- Recurring: Design reward for LIVE Summit & Design/balancing/writing/integration for battlepass challenges (TU8 to TU13)
2018
Game designer – Level Designer – Economic designer
Ponytech Games – Lyon (69) – 2 months (Intern)
Dino Rush Race (iOS, Android) :
- Game design
- CNC Support Fund
- F2P Monetization
- Level design
2017
Game designer – Production Manager
DOWiNO – Lyon (69) – 7 months (Intern)
Multiple projects – Smokitten, Take Care, Glucozor, etc. (iOS, Android & Web) :
Action games, narrative games, minigames and serious games
- Game design
- Project Management
- QA Lead
- Mock-ups for games & apps
- Localization
- Level design
- Game Writing
2016
Gameplay Programmer – Designer
Sharingbox – Cannes (06) – 4 months (Intern)
Game prototypes on Phaser.io (development in JavaScript)
- Gameplay development
- Innovative concepts and app
2015
Webdesigner – Community Manager
Tri-O – Paris (75) – 3 months (Intern)
- E-mailing
- Webdesign/UX – Usability
- Social networks
- Commercial offers
- Advertising posters in Paris train stations
2014
Game designer – Level designer
4Edges Games – Toulouse (31) – 6 months
The Blob Minute (PC) : Game concept, Game design
- Level conception and level building
- Level design patterns
- Project documents
- Communication between Art and design
- Dubbing
2013
Level designer
Neko Entertainment – Paris (75) – 5 months (Intern)
The Mysterious Cities of Gold – Secret Paths (PC, Wii U, 3DS, iPad, iPhone) :
- Level conception and level building
- Level design patterns
- Validation of gameplay elements
- Gameplay scripts (Design-oriented walkthroughs)
- Game manual
2012
Visual Communication – Graphic Design
Centre Léo Lagrange – Épinal (88) – 2 months (Intern)
- Promotion booklet
- Posters for events
EDUCATION
2015
5th Year Degree – Video Game Management
POLYTECH’NICE (06)
Project management (Agile), Video games projects
2015
4th Year Degree – Digital Project Creation
UNIVERSITÉ DE LORRAINE (57)
Usability, Webdesign/UX, CMS, Video games theory. Preparation of a master’s thesis about emotion in video games.
2013
3rd Year Degree – Game design – Level design
IUT DE BOBIGNY (93)
Game design, level design, Test/QA, Game usability,
Map Unreal Editor for Gears of War, Game projects
2012
2nd Year Degree – Multimedia and Internet
IUT NANCY-CHARLEMAGNE (54)
Communication, 2D-3D, Cinema,
HTML/CSS, Java, JavaScript, PHP, SQL, ActionScript 3