Julien Lebon

Julien Lebon

Game designer

LET’S MAKE IT SHORT

Hello ! I am a game designer with experiences in economic game design, level design and project management.

I worked for studios such as Asobo Studio,  Ubisoft Ivory Tower, DOWiNO and Neko Entertainment.

You’ve got it, I make video games.

MY MAIN SKILLS – GAME DESIGN

GAME DESIGN – CONCEPT AND DOCUMENTATION

GAME DESIGN – GAMEPLAY MECHANICS

GAME DESIGN – FLOW AND SYSTEMS

GAME DESIGN – 3C

PREVIOUS EXPERIENCES

LEVEL DESIGNER

There’s no great game without great levels. Make fun and well-built levels.

ECONOMIC GAME DESIGNER

RPG Progression, Battlepass. Long-term thinking for our players.

PROJECT MANAGER

Manage a multidisciplinary team (designers, artists, programmers, sound designers…). Deal with the unexpected. Make more with less.

MULTIMEDIA

I’ve studied and worked on web, communication, graphic design…

I WORKED WITH

MY WORKS

Unannounced project (Plague Team) – Game design

Unannounced project (Plague Team) – Game design

The Crew 2 – Game design & economic game design

The Crew 2 – Game design & economic game design

Mysterious Cities of Gold – Secret Paths – Level design

Mysterious Cities of Gold – Secret Paths – Level design

Dino Rush Race – Economic design & Game design

Dino Rush Race – Economic design & Game design

Smokitten – Game design – Level design

Smokitten – Game design – Level design

Take Care – Game design and project management

Take Care – Game design and project management

Glucozor V2 – Project manager & Game designer

Glucozor V2 – Project manager & Game designer

My Dance Company – Project management – Localization

My Dance Company – Project management – Localization

Onikami (Student project) – Project Management and game design

Onikami (Student project) – Project Management and game design

The Blob Minute – Game design – Level design

The Blob Minute – Game design – Level design

Modus OperanDIE! (Gamejam: GGJ 2016) – Game design

Modus OperanDIE! (Gamejam: GGJ 2016) – Game design

Brawl4Throne (Gamejam: GCJ2014) – Game design

Brawl4Throne (Gamejam: GCJ2014) – Game design

Map for Gears of War (Student project) – Level design

Map for Gears of War (Student project) – Level design

Shake That Snake! (Student project) – Game design

Shake That Snake! (Student project) – Game design

Guilty Beer (Gamejam: GG15) – Game design – Level design

Guilty Beer (Gamejam: GG15) – Game design – Level design

Licence to play (Gamejam: Ludum Dare#25)- Game design

Licence to play (Gamejam: Ludum Dare#25)- Game design

WORK EXPERIENCE

2023

Game designer

Asobo Studio – Bordeaux (33) – 2023-2024

Unannonced Project – Plague Team

  • Game mechanics
  • Combat
  • AI behavior
  • 3C
  • Meta / Progression
2020

Game designer – Economic designer

Ubisoft Ivory Tower – Lyon (69) – 2020-2023

The Crew 2 (PC, Sony, Microsoft):
6 major Title Updates as Game and Economic Designer:

  • TU12: Design new narrative open-world gamemode (flow, features, sign/feedback, rewards)
  • TU11: Reward design on open-world game mode
  • TU10: Improved LIVE Summit (main PvP feature) – flow and accesibility – make competition fair between platforms
  • TU9: Rework
  • Recurring: Design reward for LIVE Summit & Design/balancing/writing/integration for battlepass challenges (TU8 to TU13)
2018

Game designer – Level Designer – Economic designer

Ponytech Games – Lyon (69) – 2 months (Intern)

Dino Rush Race (iOS, Android) :

  • Game design
  • CNC Support Fund
  • F2P Monetization
  • Level design
2017

Game designer – Production Manager

DOWiNO – Lyon (69) – 7 months (Intern)

Multiple projects – Smokitten, Take Care, Glucozor, etc. (iOS, Android & Web) :

Action games, narrative games, minigames and serious games

  • Game design
  • Project Management
  • QA Lead
  • Mock-ups for games & apps
  • Localization
  • Level design
  • Game Writing
2016

Gameplay Programmer – Designer

Sharingbox – Cannes (06) – 4 months (Intern)

Game prototypes on Phaser.io (development in JavaScript)

  • Gameplay development
  • Innovative concepts and app
2015

Webdesigner – Community Manager

Tri-O – Paris (75) – 3 months (Intern)
  • E-mailing
  • Webdesign/UX – Usability
  • Social networks
  • Commercial offers
  • Advertising posters in Paris train stations
2014

Game designer – Level designer

4Edges Games – Toulouse (31) – 6 months

The Blob Minute (PC) : Game concept, Game design

  • Level conception and level building
  • Level design patterns
  • Project documents
  • Communication between Art and design
  • Dubbing
2013

Level designer

Neko Entertainment – Paris (75) – 5 months (Intern)

The Mysterious Cities of Gold – Secret Paths (PC, Wii U, 3DS, iPad, iPhone) :

  • Level conception and level building
  • Level design patterns
  • Validation of gameplay elements
  • Gameplay scripts (Design-oriented walkthroughs)
  • Game manual
2012

Visual Communication – Graphic Design

Centre Léo Lagrange – Épinal (88) – 2 months (Intern)
  • Promotion booklet
  • Posters for events

EDUCATION

2015

5th Year Degree – Video Game Management

POLYTECH’NICE (06)

Project management (Agile), Video games projects

2015

4th Year Degree – Digital Project Creation

UNIVERSITÉ DE LORRAINE (57)

Usability, Webdesign/UX, CMS, Video games theory. Preparation of a master’s thesis about emotion in video games.

2013

3rd Year Degree – Game design – Level design

IUT DE BOBIGNY (93)

Game design, level design, Test/QA, Game usability,
Map Unreal Editor for Gears of War, Game projects

2012

2nd Year Degree – Multimedia and Internet

IUT NANCY-CHARLEMAGNE (54)

Communication, 2D-3D, Cinema,
HTML/CSS, Java, JavaScript, PHP, SQL, ActionScript 3

EXTRA-WORK EXPERIENCE

NB

  •     Game jams (game design, project management)
  •     Languages : French (Native), English, SPanish (Notions)
  •     Board of directors IUT Nancy-Charlemagne – 2 years
  •     Articles proofreading for independant media

GAME DESIGN SKILLS

Flow

Gameplay mechanics

Signs & feedbacks

3C

PREVIOUS POSITIONS

Economic Design

Level Design

Project Management

SECONDARY SKILLS

Quality Assurance / Test

Scripting

UX Design

TOOLS

Unreal Editor (Gears of war)

Unity

Jira / Azure DevOps

Mantis Bug Tracker

Versioning tools

Adobe Suite

Powerpoint

LINKEDIN PROFILE

LINKEDIN PROFILE

DOWNLOAD MY RESUME (PDF)

ENGLISH VERSION

FRENCH VERSION

LET’S GET IN TOUCH !

Julien LEBON

Julien LEBON

julien.lebon(_at_)live.fr

06/33/68/63/97

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