Julien Lebon

Julien Lebon

Game designer

Modus OperanDIE! (Gamejam: GGJ 2016) – Game design

Modus OperanDIE! - Game design

Modus OperanDIE! - Game design - Assassin rouge

PROJECT – POSITION

Gamejam – Game designer / Sound designer

DATE AND DURATION

January 2016 – 48 hours

DESCRIPTION

Game created during the Global Game Jam 2016 in Cannes, France.
The theme of this game jam was “Ritual”.

Modus OperanDIE!, is a local multiplayer game. You’re a serial killer and you’ll need to kill your victim.

Not so fast ! Every serial killer has his ritual, his signature. So you’ll need to get every elements of your ritual and guess what ? Other serial killers need to accomplish their ritual too and they might have something that you need. So steal them whatever you can, find your prey and kill it.
But look out ! The police is here too.

This gale was developed on Unity.

MISSIONS

Game design : Game concepts proposals

Game design : Game design document (GDD)

Game mechanics, rules, work on interfaces, etc.

Game design : Tutorials

Sound design

I created a sound list . Then I found and created sounds, voices and music for the game.

Project Management : Create a google drive and all the documents that the team will need

GDD, sound list, etc. Update those documents and make sure that the team read them and add whatever they need to.

As usual, I am the “man-in-the-middle” between art, design and programmation.

TOOLS

SKILLS