Julien Lebon

Julien Lebon

Game designer

Brawl4Throne (Gamejam: GCJ2014) – Game design

Brawl4Throne - Game design

Brawl4Throne - Sound List - Project Management

Brawl4Throne - Game design - Title Screen

PROJECT – POSITION

Gamejam – Game designer / Project Manager

DATE AND DURATION

May 2014 – 48 hours

DESCRIPTION

Developed during a gamejam (48 hours) : Grande Confiture de Jeux 2014 (GCJ 2014). It has been selected to be exposed during the Geekopolis Festival 2014.

The theme of this game jam was”Throne”.

Brawl4Throne est a local multiplayer game (single screen). You are one of the Four Kings (a bunch of alcoholics) and you’ll fight to seat on YOUR throne. But you’ll need to get your crown first.  Powerful weapons (plunger, toilet brush and beer mugs) to hit, stun, and throw your ennemies off the ground. You’re the one true king.

Developed with CraftStudio for 3D modelling,  scripts and animation.

MISSIONS

Game design : From concept to game

Combat system, how to win/lose, etc.

Game design : Game design document (GDD)

Tuning for powers, bonuses. Settings for the combat system, lots of tuning values. Description of each gameplay element.

Game design – UI – Art : Interface

Project Management : Remote work with a sound designer and composer

As usual, I’ve got a central position between art, sound and the development team. But this time the sound designer couldn’t be with us. So I had to make sure that no information were lost between him and the development team.

I created a sound list for every sounds and music as a communication tool.

Project Management : Create and update all the projects documents on Google Drive

Tasks lists, GDD, sound list,etc. I created those documents, updated them (and I made sure that everyone was reading them).

TOOLS

SKILLS