Game designer
Independent video game – Game designer / Level designer
2014 – 6 months
Developed as game and level designer at 4Edges.
The Blob Minute could be described as a speed puzzle-platformer. The concept ? You’ve got one minute to save your spaceship from an imminent explosion.
Initially developed during the Ludum Dare, a 72 hours gamejam. We thought that this game could be fun enough to go further in the developement.
We used GitHub, Tiled, and Unity through the development.
As a game designer I had to describe every game mechanics on the GDD and I used this document to communicate with the development team and the art team. So I worked a lot with other level designers, artists, programmers and our sound designer.
As a level designer I wrote the majority of bug reports and monitored the debug evolution.