Julien Lebon

Julien Lebon

Game designer

Take Care – Game design and project management

Take Care - Project Management - ingame

PROJECT – POSITION

Game available on the Play Store and App Store – Projet manager & game designer

DATE AND DURATION

2017 – 2018 – 4 months

DEVELOPERS

DOWiNO

DESCRIPTION

Take Care is a serious game created to help young people (16-25 years old) know more about their health rights.

In this narrative game, you play as Farid a French student who has to make important decisions in his new life on a new city.

The only interface is a smartphone UI.

Take Care was released on May 2018 on the Play Store and App Store.

MISSIONS

Game design – Level design : Level design patterns – Objective : check gameplay features

I worked with the game designers on this. I tested mechanics to make the game designers what we can do with them. With this method, we can see if we will use them or we should create other bricks of gameplay.

Game design : Game design document

It was important to keep a track on game features to communicate with all the dev team.

Scripting

My job here was to take the dialogs written by our author and bring them into the script. Link texts, conversations, events, achievements, and in-game interactions.

Narrative design and Writing : Improve and correct dialogs

It was an important task since in this game, dialogs ARE gameplay. It was also important to create dialogs that would fit to the characters and the audience (16-25 years old).

Project Management : Game development monitoring

I was project manager on this project. I followed the tasks of our developer and made reports on the dev progression and was the man-in-the-middle between the design/graph team and the developer.

UI/UX : create mockups

Writing and design : Achievements

Project Management : Asset List and Sound List

Sound design : Add or modify existing sounds

UI/UX : suggest animations and additional signs and feedback

Those were used to polish the game. I also worked to improve or add signs and feedback for this project. It was a lot of work (especially for the beta milestone) but a great opportunity to learn a lot about mobile development.

Quality Assurance : Lead Quality Assurance

I set a bug tracker database (on Mantis Bug Tracker) and was in charge of test plans, testing, harvesting bug reports and putting them on the database. Then I prioritized bugs.

TOOLS

SKILLS

GET A LOOK AT THIS GAME

IOS VERSION

ANDROID VERSION