Julien Lebon

Julien Lebon

Game designer

The Blob Minute – Game design – Level design

The Blob Minute - Game design - Level design

The Blob Minute - Game design - Level design

PROJECT – POSITION

Independent video game – Game designer / Level designer

DATE AND DURATION

2014 – 6 months

GAME STUDIO

4Edges Games

DESCRIPTION

Developed as game and level designer at 4Edges.

The Blob Minute could be described as a speed puzzle-platformer. The concept ? You’ve got one minute to save your spaceship from an imminent explosion.

Initially developed during the Ludum Dare, a 72 hours gamejam. We thought that this game could be fun enough to go further in the developement.

We used GitHub, Tiled, and Unity through the development.

MISSIONS

Game design : Initial idea and game concept

Game design : Game Design Document (GDD)

As a game designer I had to describe every game mechanics on the GDD and I used this document to communicate with the development team and the art team. So I worked a lot with other level designers, artists, programmers and our sound designer.

Level design : Design and environment building on Tiled

Level design : Level building on Unity using the environment created on Tiled

QA : Bug reports

As a level designer I wrote the majority of bug reports and monitored the debug evolution.

TOOLS

SKILLS