Game designer
Gamejam – Game designer / Project Manager
May 2014 – 48 hours
Developed during a gamejam (48 hours) : Grande Confiture de Jeux 2014 (GCJ 2014). It has been selected to be exposed during the Geekopolis Festival 2014.
The theme of this game jam was”Throne”.
Brawl4Throne est a local multiplayer game (single screen). You are one of the Four Kings (a bunch of alcoholics) and you’ll fight to seat on YOUR throne. But you’ll need to get your crown first. Powerful weapons (plunger, toilet brush and beer mugs) to hit, stun, and throw your ennemies off the ground. You’re the one true king.
Developed with CraftStudio for 3D modelling, scripts and animation.
Combat system, how to win/lose, etc.
Tuning for powers, bonuses. Settings for the combat system, lots of tuning values. Description of each gameplay element.
As usual, I’ve got a central position between art, sound and the development team. But this time the sound designer couldn’t be with us. So I had to make sure that no information were lost between him and the development team.
I created a sound list for every sounds and music as a communication tool.
Tasks lists, GDD, sound list,etc. I created those documents, updated them (and I made sure that everyone was reading them).