Julien Lebon

Julien Lebon

Game designer

Mysterious Cities of Gold – Secret Paths – Level design

Mysterious Cities of Gold - Secret Paths - Level editor

Mysterious Cities of Gold - Secret Paths - Labyrinth
Mystérieuses cités d'or - Level design - Labyrinthe d'orichalque

Mystérieuses cités d'or - Level design - Labyrinthe d'orichalque - script

PROJECT – POSITION

Game available on Wii U, PC, 3DS, iPad and iPhone – Level designer

DATE AND DURATION

2013 – 6 months

PUBLISHER

Ynnis Interactive

DEVELOPERS

Neko Entertainment

DESCRIPTION

The Mysterious Cities of Gold – Secret Paths is a puzzle-stealth game relating the events told in series The Mysterious Cities of Gold (2012).

Released on Fall 2013 on Wii U, PC, 3DS, iPad and iPhone. We can play as Esteban, Zia and Tao through environments inspired by the series.

MISSIONS

Game design – Level design : Level design patterns – Objective : check gameplay features

Create level design patterns to test mechanics. If a mechanic can create interesting level design patterns, it will be integrated in the game. If not, we’ll work on other more interesting mechanics.

QA (Quality Assurance) : Test

The level designer is often the first playtester. So I was in charged of creating bug reports.

Level design : Create levels “on paper”

Level design using Microsoft Visio.

Level design : Create walkthrough based on the levels created on Visio

Put myself inside the player’s shoes and create a walkthrough.

Level design : Level building with an editor developed by Neko

Level building with technical and artistic restrictions.

Level design : Make the level look good

The player must notice when the artists make something great, but we have to make sure that everything is clear and fun for him.

Level Design : Test. Test. Test. And playtest for players.

Our level has to be flawless, we can’t lose a player because he’s stuck somewhere and can’t come back. Is this level too short ? Is this one too hard ? Too easy ?

Game Design : Online game manual for the game

This document must be easy to read for the player.

Communication : Create good screenshots that we’ll use to introduce the game

Project management : Use Alienbrain to check-in or check-out the level files

TOOLS

SKILLS

GET A LOOK AT THIS GAME

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