Game designer
Game available on Wii U, PC, 3DS, iPad and iPhone – Level designer
2013 – 6 months
The Mysterious Cities of Gold – Secret Paths is a puzzle-stealth game relating the events told in series The Mysterious Cities of Gold (2012).
Released on Fall 2013 on Wii U, PC, 3DS, iPad and iPhone. We can play as Esteban, Zia and Tao through environments inspired by the series.
Create level design patterns to test mechanics. If a mechanic can create interesting level design patterns, it will be integrated in the game. If not, we’ll work on other more interesting mechanics.
The level designer is often the first playtester. So I was in charged of creating bug reports.
Level design using Microsoft Visio.
Put myself inside the player’s shoes and create a walkthrough.
Level building with technical and artistic restrictions.
The player must notice when the artists make something great, but we have to make sure that everything is clear and fun for him.
Our level has to be flawless, we can’t lose a player because he’s stuck somewhere and can’t come back. Is this level too short ? Is this one too hard ? Too easy ?
This document must be easy to read for the player.
Project management : Use Alienbrain to check-in or check-out the level files